"With regards to new IP, of course, you don’t know the result until you actually try it," he said. "We probably need to have ...
Now, Sony is talking about the failure of Concord and how they will try to avoid situations like this in the future. Here’s the relevant comment from Sony’s earnings call yesterday ...
Sony's president Hiroki Totoki has reflected on the brief release and failure of the company's live-service flop, Concord. In a Q&A following Sony's latest financial report, management was asked ...
PlayStation parent company Sony has commented on the huge failure of Concord, but the brand is still doubling down on the idea.
Sony is not giving up on single-player games ... our live service game processes” and sharing lessons it learned from Concord‘s development and shutdown.
Sony announced that it’s officially sunsetting Concord and closing its developer Firewalk Studios after a disastrous launch that led to it taking the game offline after just two weeks.
but one gamer recently discovered physical copies of the disgraced live-service shooter listed at full price in their local electronics store. Sony rescinded Concord entirely from the market and ...
The chief operations officer who directly oversees Sony’s PlayStation business made four points about what happened with Concord, and how the company might do things differently in the future.
Sony recently closed Concord, a live-service game, just 11 days after launch due to low sales. Despite this setback, Sony plans to refine its live-service strategy while balancing with single ...
Please verify your email address. Sony spent $200 million on Concord, which flopped in open beta with only 2,300 players. Sony president Totoki highlights the need for more detailed checks to ...
Sony (NYSE:SONY) announced the closure of Firewalk Studios, just 18 months after acquiring the Bellevue, Washington-based game developer ・After nearly a decade and more than US$400 million in ...
Sony Group Corp. reported a significant rise in operating profit for the July-September quarter, driven largely by its game and network services sector, which helped mitigate reduced revenue from TV ...