Diablo 4’s embrace of live service has stripped out the soul of the series, but it’s not too late to get it back – and quests are the answer.
Diablo creator David Brevik explains his original version of Diablo 3 which was very similar to the current Diablo 4.
Diablo creator says speedy player progression in current ARPGs has "cheapened the entire experience"
Diablo creator David Brevik has shared his distaste for some aspects in current ARPGs, and said that when the journey ...
According to Brevik, the pace of Diablo 2 is “great” because it takes the player longer to level up, arguing that slower progression makes it more satisfying when you reach that point, and that too ...
Diablo 4 finally lets the Necromancer become the class players have always wanted them to be – but this wasn’t always the ...
Speaking to VideoGamer, Blizzard co-founder and Diablo programmer/designer David Brevik expressed a dim view of the current state of Diablo-like ARPGs, arguing that inflated enemy numbers and a deluge ...
David Brevik, creator of Diablo, reveals insights into early Diablo 3 concepts, including its ambitious MMO-inspired design blending World of Warcraft and Diablo.
Diablo co-creator David Brevik has some choice words about new action-RPGs and MMOs that have moved away from the grind of earlier games.
Diablo creator and industry veteran David Brevik explains the issue with the rapid progression of ARPG characters in modern ...
David Brevik, lead designer on the original Diablo game and the person most often credited for the ARPG series' creation, isn ...
A new patch for Diablo 4 has arrived, bringing balance adjustments and bug fixes to the game's Season of Witchcraft.
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